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Rune <run### [at] mobilixnetdk> wrote:
: However, it also means that images don't look right when they're viewed
: without the alpha channel. POV-Ray itself doesn't support the alpha channel
: in the render window, so images where the alpha channel is used may look
: strange.
Perhaps it should. I remember someone tossing the idea that when using
alpha channel, the background of the render window would have the typical
white-gray-squared pattern (used in most image processing programs) and the
pixels drawn on the window would use the alpha information to blend to this
background.
(Of course the background pattern could be user-definable or something...)
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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